In these cases, it needs human help.Īlso, script mods can have logic conflicts that the tool can't detect. Auto-resolved conflicts aren't guaranteed to be correct. But because the tool doesn't actually understand the code, sometimes it can merge things in the wrong order. When merging, KDiff3 simply does a text merge. It can't merge non-text conflicts, but for these it can help you manage your custom load order (ttings file) to make certain mods override others. It leaves the original files untouched, but overrides them. Then, it helps you resolve them by creating merged versions of conflicting text files. Script Merger tries to make the problem less painful.ĭespite the name, Script Merger detects mod conflicts in. This kind of conflict is common and can break mods. When you have multiple mods that modify the same game file, TW3 only loads 1 of the modded versions of that file, overriding all over versions. Depending on your mods, some merges may require basic understanding of code. Merges are easy to undo because they don't change the original mod or game files. The mod detects conflicts between mods and helps you resolve them, either by creating merged files that override the conflicting ones, or by configuring a custom load order for your mods. Script Merger is a mod for The Witcher 3: Wild Hunt.
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